SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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SuperFurryFurryThing

I have sent the next driver version to Glide and Amigermerlin, so we should see it soon hopefully. This fixes at least one rebooting problem.

SFFT
 

JOE3000

Just finished testing your driver alpha8 for Voodoo3.

Not working with GTA III and Vice City...still hangs after 5 sec. :(


Tested on:
WindowsXP SP1 with DirectX 9.0b
Voodoo3 3000 AGP on SFFTv3alpha8
 

SuperFurryFurryThing

Don't you mean the Alpha7, the Alpha8 doesn't appear to be on the web site yet although I have sent it to Amigamerlin and Glide.

SFFT
 

Amigamerlin

QuoteOriginally posted by SuperFurryFurryThing

Don't you mean the Alpha7, the Alpha8 doesn't appear to be on the web site yet although I have sent it to Amigamerlin and Glide.

SFFT

Alpha 8 is online on www.3dfxzone.it homepage from 06/30/2004. Go to check ;)
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

JOE3000

QuoteOriginally posted by SuperFurryFurryThing

Don't you mean the Alpha7, the Alpha8 doesn't appear to be on the web site yet although I have sent it to Amigamerlin and Glide.

SFFT


No, no, I tested today alpha8, like Amiga said, they are online.
 

SuperFurryFurryThing

ok, I think that we need a message to be posted to say that there is a new version, so that people no that there is a new version to test.

SFFT
 

FBS

#96
The SFFT8 drivers are a bit more unstable see the picture below I get display corruption when I open and closed some windows. As for game play the two game I have (Ghost Recon and MS Flight Sim) both react the same as with the SFFT7 drivers.

Image Insert:

41.34 KB

 

FBS

Some more info on these SFFT8 driver, I don't get the coruption mentioned above if my display is set to 16 bit.
Also I question I would like to ask everyone. What Voodoo bios is everyone one or would it make a difference for some who are having problems?

I am using version 1.18
 

Amigamerlin

#98
QuoteOriginally posted by SuperFurryFurryThing

ok, I think that we need a message to be posted to say that there is a new version, so that people no that there is a new version to test.

SFFT


All the news should be present in our home page then all the guys should take a look at the homepage. However I'll put a message in this tread when each new set of driver come out. ;)

Godd testing.

PS. SFFT I really need to talk to you via ICQ.

Bye
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

mcmagostini

I'm still getting reboot issues with alpha8.
The game that im currently playing is Carom3D, a pool sim.
It's free and can be found here: www.carom3d.com . Just 12MB.

When using alpha7 the PC rebooted everytime i exited the game
and started it again. Now with alpha8 it doesnt happen anymore,
but randomly when in the game the PC reboots as well. Generally
after some time that i didnt measure how much.

Glides[]s
Matheus
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Nightbird

@macmagostini
Are you under XP or Win2k ?
Seems that this game doesn't run very well under XP because when you read their Faq :
To Windows XP users.
Carom3D may crash on Windows XP.
You must change some option to play without crash.
Right click on the Carom3D shortcut(icon) on your desktop.
Properties -> Compatibility -> 'Run this program in compatibility mode for' 'Win 98 / Win Me' (or just Win98)
Warning : Don't forget to change this option whenever you install game for version up.

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mcmagostini

#101
@ Nightbird

I had forgot that possible issue. Thx ;) Im indeed running on XP.

I'll give it a try. But the matter is that with AM3.0 it
*never* crashed and I always played it on WinXP. So it's
not only the game itself. I still believe its an issue
related to the DX core involved. Can't asure. Just my thought.

VoodooSalutes
Matheus
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

SuperFurryFurryThing

FBS, what mode are you running the V5 in when you get the desktop corruptio. Can you test it in Single chip mode and fastest performance mode.

SFFT
 

Nightbird

#103
QuoteI'll give it a try. But the matter is that with AM3.0 it
*never* crashed and I always played it on WinXP. So it's
not only the game itself. I still believe its an issue
related to the DX core involved
Hum, the game doesn't seem very demanding :
Minimum System Requirements :
Windows 95, Windows 98, Windows 2k, Windows XP(XP user need to change some options)
- Pentium MMX 160 or equivalent
- Direct-X6.0 compatible video card
- 3D card essential

Rather surprizing even... since we see so many games demanding DirX9.
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In-ter-ac-tive :
The way video games were always meant to be played
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FBS

Sorry to misslead you SFFT, the corruption has nothing to do with the 16bit or 32bit. The corruption occurs when the AA is set to Fast Performance. :) In 2 sample or single chip everything seems fine.