MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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ps47

hitman2(and hitman1) still gives that old error message-opengl: selectpixelformat failed. hardware acceleration not found. try changing color depth.
..dunno..

JOE3000

Dborca, I have a question.HOW can we(Voodoo3 users) use those large textures with mesafx:

MESA_FX_MAXLOD
   OS: all
   HW: non Vsa-100 cards
   Desc: enable large texture support using SW rescaling
   Value:
       "9"  - 512x512 textures
       "10" - 1024x1024 textures
       "11" - 2048x2048 textures


Please give us an example with Quake3, what we acctualy must do to have that, lets say 1024x1024 textures in Quake3??

thanks
 

ps47

#377
I can help you with that:
create a txt file (run1024.txt for example) in the same directory where quake3.exe is located.(probably "C:\Games\Quake III Arena\")
open it with notepad,and type:

set MESA_FX_MAXLOD=10
quake3.exe

exit notepad and save changes.now rename the txt file to *.bat (run1024.bat for example),and run it.now you have support for 1024*1024 textures..

perer

6,1 released!!!!!! :D

Keep up the good work Daniel!!!
Start War and peace will be appreciated

Ragnarok72

QuoteOriginally posted by dborca

Hello everybody!

I gave green light to Amigamerlin to build & upload MesaFX 6.1. It features a new vertex engine. Be wary before rushing to replace 5.1 with 6.1... this new baby is a bit slower, but hopefully fixes some T&L bugs in old code. Stay tuned, cos it's subject to further improvements.

Awesome.  Oh, and besides the new vertex engine and T&L handling, has support for any more OpenGL extentions been added?
 

JOE3000

QuoteOriginally posted by ps47

I can help you with that:
create a txt file (run1024.txt for example) in the same directory where quake3.exe is located.(probably "C:\Games\Quake III Arena\")
open it with notepad,and type:

set MESA_FX_MAXLOD=10
quake3.exe

exit notepad and save changes.now rename the txt file to *.bat (run1024.bat for example),and run it.now you have support for 1024*1024 textures..

Thanks mate.But seems(looks)to me like this is just a for a  compatibility reasons, no iq is gained, it's still 256x256 look [:(]
 

dborca

QuoteOriginally posted by JOE3000

Thanks mate.But seems(looks)to me like this is just a for a  compatibility reasons, no iq is gained, it's still 256x256 look [:(]
That's exactly what it's meant for! Compatibility. That's why it is named SW rescaling. Taking another approach (to split a texture into smaller pieces) would have required an immense effort to change the T&L engine (see texture wrapping). However, the quality COULD be improved a bit, since my rescaling is NEAREST only, not LINEAR.
Regards,
Daniel Borca

InSomNiaN

Thanks a million Dborca and Koolsmoky for all your hard work in Mesa 6!!! You guys absolutely, postively rock!!! :D :D

Lookng forward to trying Doom3 on the V5 pci 2nite..:D
***ASCII stupid question, get a stupid ANSI!***

dborca

QuoteOriginally posted by InSomNiaN

Lookng forward to trying Doom3 on the V5 pci 2nite..:D
Well, don't expect too much! Mesa 6.1 can run Doom3, but this game really requires new extensions, in order to look decent.

Anyway, Mesa 6.1 optimizations are in the toaster, so stay tuned. [:0]

Kudos to Brian & Keith for their awesome work. :D
Regards,
Daniel Borca

omega_supreme

I tried doom 3 with the new mesa 6.1 on my v5 6000. It runs amizingly fast (fater than my geforce 4 ti 4600), but it still looks bad. Espacially the lightning. It it way to bright and shadows are very often misplaced (althoug the one produced by the fan in the beginning looks very nice)I also tried without mesa and it was very slow again, but the textures a better in place, for example the ammo counter on the machinegun. In the sceenshot you can see the diffrence, but in the games itself it looks worse. I hpe that we will be able to play doom 3 as it should be on our voodoo cards in future :)


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bloodworm

All,
Never Winter Nights now works in Windows XP (it used to run but crash before Mesa 6)! run either the 3dhq driver or Amigamerlin driver (works with both), with the Mesafx 6.1 but you MUST run a different Glide3x.dll.  I have got it running sweet with Glide3x.dll version 3.10.0.2610.  Koolsmokey is listed under the properties?  which driver does this glide3x come from?  Nwn doesn't work at all with the 30303 (locks winxp up at the second title blank screen w/no music) and has too many bugs in 40404 ver of glide3x.  I am also running my desktop at 1280x1024 60 Hz 32bit and the game at 1024x768 32bit 60Hz.  Also, NWN doesn't recognize the openGL version info from it's config proggy?  so it won't run the "test" at all.  FPS is about 4 TIMES faster and much more stable now.  acctually looks playable now!  I am (1.4Ghz cely with 100Mhz FSB) getting 6-9 fps when lots of things are going on and 20fps with nothing going on.  Can't wait for 6.2!  this games uses ALOT of TnL..... hence the low FPS.
Bloody Mess

bloodworm

Just tried the NWN toolset.  NOGO.  can't create a window?
Bloody Mess

Pender666

#387
Hello guys!
The new mesafx easter release doesn't works on Voodoo 2.
I've updated, and Quake 3 freeze in the intro video ( ID Software one)
With the previous release ( 280304_mesafx-6.1.exe), everything works flawless.


Ps.: Sorry for the bad english :)
Athlon XP 1200+
256Mb RAM
MSI GeForce 4 Ti 4200 128Mb
Monster Voodoo 2 12Mb SLI
HD 40Gb
SB Live! 5.1
Windows 2000

Amigamerlin

QuoteOriginally posted by Pender666

Hello guys!
The new mesafx easter release doesn't works on Voodoo 2.
I've updated, and Quake 3 freeze in the intro video ( ID Software one)
With the previous release ( 280304_mesafx-6.1.exe), everything works flawless.


Ps.: Sorry for the bad english :)

Hi, is a know bug that I hope should be fixed shortly.
Thanks for the feedback ;).

Bye
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

dborca

QuoteOriginally posted by Amigamerlin

Hi, is a know bug that I hope should be fixed shortly.
I updated the Mesa CVS with a bugfix (Quake3 seems ok now). Amigamerlin should put the new DLL online ASAP. :D
Regards,
Daniel Borca