3D Blaster Voodoo 2 Drivers

Started by Mr Frizbee, 25 March 2004, 11:50:29

Previous topic - Next topic

Mr Frizbee

Hi there,

I'm currently looking to get a pair of Creative Voodoo 2 card to run in SLI on Ebay. Can anyone point me in the direction of the best XP compatible drivers for these cards?

Thanks

Mr F.
 

Nightbird

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Glide

Topic moved to right section


Vuuduu2

Hello,
I installed a Voodoo2 in a XP pc with FastVoodoo2 4.0 GE and realised after a while that DirectX is not supported on addon accelerators like the Voodoo2 on NT, W2K and XP.  
Thus I moved the board to a windows 95 pc.
Comments for the FastVoodoo2 4.0GE say ... Windows 98 and ME OS support and FastVoodoo2 3.5 say ...Windows 9X and ME support.  
This means I should use the 3.5 version under W95.
Does the 4.0 GE also work under W95?
Thank you for your advise
 

Glide

- Vuuduu2:

You can use as well FastVoodoo2 4.0 GE as FastVoodoo2 3.5 in Windows 95 environment.


Vuuduu2

Hello, after adding a second 3D Blaster Voodoo2 card, SLI mode was automatically detected, the video memory doubled to 8Mb and the texture memory remained the same 8Mb.  What happens with the remaining 8Mb texture memory?  Does each board stores its own copy of texture data?
Can someone confirm that 12 Mb(4+8) + 12 Mb(4+8) making 16 Mb (8+8)is normal in an SLI configuration?
I opened following document - but I haven't finished reading it yet -
VOODOO2 GRAPHICS HIGH PERFORMANCE GRAPHICS ENGINE FOR 3D GAME ACCELERATION Revision 1.16 December1, 1999
 

Nightbird

Quote12 Mb(4+8) + 12 Mb(4+8) making 16 Mb (8+8)is normal in an SLI configuration
Right  ;)
A Voodoo 2 12 mb owns 8 mb for textures memory and 4 mb for the frame buffer.
With a Voodoo 2 8 mb, you get 4 mb for textures and 4 mb for frame buffer.
(the only difference between the two is the amount of ram for the textures because these cards have both 4 mb for frame buffer)

In Sli, you double your frame buffer (and allow this way higher resolutions) but you don't double your texture memory or even increase your total texture memory.
A Sli doesn't use the combined texture memory of 2 cards.
So if you have 1 Voodoo 2 with 4 Mo for frame buffer and 2*4 mb for each texfel chip (= 12 mb), in Sli you will get 8 mb for frame buffer and "only and always" 8 mb for textures (= 16 mb).

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________