MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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koolsmoky

QuoteSo does the Mesa 0.51 dll fall back to anything in microsofts software accel only opengl32.dll the way that the 761 ICD does it?
MesaFX does not fall back to Microsoft's software implementation. BTW, the 3Dfx ICD doesn't use Microsoft's software accel either. One again, MesaFX doesn't need the 3Dfx ICD or the Microsoft OpenGL driver. Anyway, I'm sure Daniel will decipher my sentence.;)

-KoolSmoky
 

koolsmoky

Quotethx kool

i had the latest patch for original il2, so i downloaded the latest demo (v2.0) and S3TC works fine! :)
Oh no, thank Daniel. He figured it out with Q3A. :)

Quotewhen I alt+tab from a game that uses mesafx,when I return to the game(call of duty),the screen is black.the game still runs.
There are hacks to support ALT-TAB within Glide3x but it hasn't been tested with MesaFX yet. Full screen rendering and hotkeys are a real pain under MS Windows. What OS are you using?

-KoolSmoky
 

ps47

win98se.I dont need to use the alt+tab,but some apps need to do it when they switch resolutions(gorky zero).can be a pain..

PHOENIX

#363
0.51H 4th release is great ! You (Daniel & Koolsmoky) are doing just fine :)

But i have to report a bug in Jedi Knight II : Jedi Outcast : if you load a saved game then the loading screen is reversed.

Regards
 

agrelaphon

I'm afrair 4th release has broken compatibility of voodoo3+NWN, as it won't start now, nomatter what glide3x file I through in[xx(]. Hope it will be fixed later. Untill then, I'm using 3rd release for that game[^]
 

dborca

QuoteOriginally posted by agrelaphon

I'm afrair 4th release has broken compatibility of voodoo3+NWN, as it won't start now, nomatter what glide3x file I through in[xx(]. Hope it will be fixed later. Untill then, I'm using 3rd release for that game[^]
Darn! The 4th ED was meant to _FIX_ these... Humm... I'll check again!
Regards,
Daniel Borca

ur_mom

does the Mesa51 work for voodoo2 ?
 

ps47

mesafx works for all voodoos..

dborca

#368
QuoteOriginally posted by ps47

mesafx works for all voodoos..
At least in theory... :D
MesaFX is now totally Glide3x based. For the moment, you need 3rd party Glide3x DLLs for V1/V2, cos the SourceForge tree is not ready for win32 build (although it was tested and works as a charm in Linux and DOS).

However, I am sending the latest MesaFX DLL to Amigamerlin right now. This is not a release, yet... But if proven working ok, it'll be the last 0.51 release.

Fixes:
the resolution is not limited inside Mesa anymore.
hopefully fixed a regression bug wrt stencil in 4th release.

I hope I find the time to look into the Mesa core again and gain some speed for 0.60!
Regards,
Daniel Borca

matias921

GTA VC doesn't run with my Voodoo3 3000, why?
It halts after 5 min.
I know it runs fine with Voodoo Banshee, with few minor car texture loss, but running smooth.
waiting for a D3D82Glide3 wrapper... :D
 

lecram25

#370
umm,

GTA 3/VC runs in d3d. So if there is some magical way on this great green earth that you can show me how this pertains to MesaFX, please be my guest!
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Nightbird

@ matias921
Please post here :
3dfx Voodoo3 topics  
since d3d has no link with MesaFx ;)
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ggab

dborca, here i explain how to use mesa with 1964 0.99 and Rice video plugin 5.43b, but are some bugs...
here are the topic:
http://emutalk.net/showthread.php?t=18640
and one issue is:
"Posted by LazerTag.
but if I don't have my desktop resolution set to 640x480 (before launch any game in Rice's video plugin and opengl mode) the displayed game screen is sunk to the lower left of the screen and actually some is off the viewable area."

my solution/post is:
"yes u are right, i don't has this issue, because with my v3 and tv out, i play in 640, and before launch any game in Rice's, i move the screen to fix into the TV (in all the tv screen), in the 3dfx hub, tv out section."

hope u can check this, because all 3dfx's users can't play some n64 games with another plugin except glide64...
 

dborca

Hello everybody!

I gave green light to Amigamerlin to build & upload MesaFX 6.1. It features a new vertex engine. Be wary before rushing to replace 5.1 with 6.1... this new baby is a bit slower, but hopefully fixes some T&L bugs in old code. Stay tuned, cos it's subject to further improvements.

PS: unfortunately, the win32 interface bugs are not fixed, cos I don't usually do that!
Regards,
Daniel Borca

Amigamerlin

QuoteOriginally posted by dborca

Hello everybody!

I gave green light to Amigamerlin to build & upload MesaFX 6.1. It features a new vertex engine. Be wary before rushing to replace 5.1 with 6.1... this new baby is a bit slower, but hopefully fixes some T&L bugs in old code. Stay tuned, cos it's subject to further improvements.

PS: unfortunately, the win32 interface bugs are not fixed, cos I don't usually do that!

Hi guys,
I suggest you all to try MesaFx 6.1 with Doom III or call of duty at 32bit [8D]

Bye
Amigamerlin
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