MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Raziel64

Ufff... how I can to fix the menu problem in NWN?... all appears in white (but buttons are visibles)
Evolution Drivers Series

milen

Yes I have the same problem with NWN
 

bloodworm

I saw the same thing happening with either older 3dfx ICD's or older openGL32.dll from microsoft when I was experimenting on getting NWN to work with my V5 last year.  The game works fine but the menu backrounds are white (they should be black).  I finally got the game to run with win98se (xp would crash NWN to desktop randomly) and the 3dhq beta 10's with the 761 3dfx ICD and the openGL32.dll from microsoft but ONLY if you ran the desktop resolution a couple of notches higher than the game ran in.  The title screens would be all blank, but the game would come up fine (but SLOWWW).  Also the Menu backrounds were black.
Bloody Mess

unknownusermx

Wow [:0].... I'm using mesafx on quake II, quake 3 and Serius Sam SE... looks really god and have more speed.... even I can play Serius Sam SE at 1024x748 32 bits without low fps, before mesa I only can play Serius Sam at 800x600 and rans a little slow....

Great work Daniel!! [8D]:D
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samuraiboy

@ rainbow: where can i get a bios like yours?

@ dborca: what's new in the mesafx0.51gse? you release your dll's often and very fast... ill be waiting for the 1.00 version... more power to you all!!!
 

samuraiboy

where will i put the opengl32.dll file? what if i dont put it in the game folder, is that ok?

and about colourless glide... where will i put the files?

thanks!!!
 

Rainbow

samuraiboy
I have answered to you the e-mail
Voodoo5 5500 AGP with Special VGA BIOS Setup

samuraiboy

thanks rainbow!!! im looking forward to all the developers of the new mesa drivers... without you people 3dfx cards will be nothing but a legend...
 

dborca

QuoteOriginally posted by samuraiboy

@ dborca: what's new in the mesafx0.51gse? you release your dll's often and very fast...
Okay, I'll release once a year, then! Is that ok with everybody?
Quoteill be waiting for the 1.00 version... more power to you all!!!
Bugfixes, bugfixes, bugfixes... :D
However, you'll be waiting for 1.00 forever, since the next stable relase will be 0.60. [:p]
As far as I am concerned, you can put the DLL wherever you want; with the small note that it isn't in the game directory (or windoze standard DLL locations -- windows\system or winnt\system32) it won't work! :D
Quoteand about colourless glide... where will i put the files?
Might not be the best choice! You won't have texture compression.
Regards,
Daniel Borca

qrazi

QuoteOriginally posted by dborca

QuoteOriginally posted by samuraiboy

@ dborca: what's new in the mesafx0.51gse? you release your dll's often and very fast...
Okay, I'll release once a year, then! Is that ok with everybody?

statng the obvious, be to be on the safe side anyway: No, that is not okay with everybody!!! :D
ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz, 512mb pc3200

dborca

#190
QuoteOriginally posted by milen

Yes I have the same problem with NWN
I can't help you... It works for me! Hum, perhaps it's time to plug back my V3. :D
Yet I bet no one looked over http://www.geocities.com/dborca/mesa/mesafxev.txt, eh? That file isn't there for nothing! Toy with envvars a bit.
Regards,
Daniel Borca

milen

I tried FX_GLIDE_NUM_TMU, and set it '1'. It dosen't make any differenc. The strange thing is that NWN works with micosoft's software opengl that come with Windows XP, but is awfully slow. This opengl supports only 2 extensions.

Dborca, does Voodoo3 support cubemaping and if not is it possible to be faked by similar effect.
 

dborca

QuoteOriginally posted by milen

I tried FX_GLIDE_NUM_TMU, and set it '1'. It dosen't make any differenc. The strange thing is that NWN works with micosoft's software opengl that come with Windows XP, but is awfully slow. This opengl supports only 2 extensions.

Dborca, does Voodoo3 support cubemaping and if not is it possible to be faked by similar effect.
No Voodoo hardware can support cubemapping. There is a workaround for cubemapping, but I'm not sure it's worth it (if this means heavy changes to core Mesa, it won't be done).
Regards,
Daniel Borca

Magus

 

DelPiero

I've just discovered MesaFX and I'd like to see what can do with my old system (K7 700 & Voodoo 3) and some games i've been unable to play, but i don't know who it works. Can somebody help me?

Thanks in advance