MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Amigamerlin

Hi guys,
and Merry Christmas to all :D
Ok.. Christmas release of MESAFX !!
Today Daniel Sended me another MesaFX (0.51D). It is already    available for downloading from the news section (home page of 3dfxzone.it)!!

NOW YOU CAN PLAY NEWER WINTER NIGHT !! :D :D :D :D :D
Kudos must go to Daniel !! :D

Bye
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

duocast

Holy Moly!!!

I don't think that 3dfx compatibility or progress in the community EVER has gone this fast!!

Daniel It's absolutially amazing how fast you release and how often, it's making the last year seem like we were all standing still as far as "Extreme" progress is concearned...shure progress has been made but the game compatibility increase you've shown has breathed new life into many 3dfx cards...making them compatible with new off the shelf titles, improving performance in many Q3 engine games!!

what an awesome Christmas to be a 3dfx user!

no pressure [:p] but I can't wait to see whats next!!
"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."
- Bjarne Stroustrup

Rolo01

Daniel, you are awesome !
Really a great job you are doing.
I tested MesaFX with a V5-6000 and some games, here are the results :

Quake 3 : Runs flawless in full detail, no issues.
Elite Force 2 : Runs flawless in full detail, no issues.
Knights of the old republic : Game runs, but textures are corrupted and is quite slow.
Jedi Knight 2 : Runs flawless in full detail, but I found one problem : When you change the resolution in the game, it crashes with the following message :

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78.92 KB

This is no major bug, but I thought I mention it anyway...
Nevertheless, thank you so much for all your work.
I wish you and all others here a merry christmas.

Bye

Rolo01
 

amp_man

Quick note to a site admin, probably Glide, that the mesa page on 3dfxzone.it, this one: https://www.3dfxzone.it/dir/3dfx/common_files/downloads/mesafx_0.51/index.htm, has not been updated to 0.51d. Also, it would be helpful to some users if this file were in .zip, not .rar, format, as it is here: https://www.3dfxzone.it/news/reader.php?objid=135. Thanx, and Merry Christmas to all (but lecram).

Just kidding lecram ;) you have a good one too.
When the sun goes down, the music turns up...

Windows XP Pro|Athlon XP 1800+|Voodoo 5 5500 AGP|MSI K7T266-A|768MB DDR 2700 RAM|SonicEdge 5.1 Sound Card

Glide

You must check out for news and updates at this page: http://www.3dfxzone.it/news/

After a few of time these files can be downloaded from common files page, too: however, now latest MesaFX version is available here.

Merry Christmas to you and to all 3dfx users ;)

Fantasma

dborca, ut2003 still doesn´t work in opengl
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE

qrazi

i ran the call of duty dawnville demo last night, ran very playable....

perhaps ill do some extensive benchmarking next weekend... :)
ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz, 512mb pc3200

Amigamerlin

Hi guys,
It's showtime !! :D
Daniel Just updated again Mesa DLL :D.
In the news section is available for download the new version, 051e.
Enjoy
Bye to all
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

vykupitel

TO Daniel:

Hello again Daniel :),
I just need to ask you: As I saw that Amiga releases your builds more often than you upload updates to Mesa CVS [?], So I'm curious if these builds are based on "only yours" updated sources?

And for testing: I have still some graphical problems with Scorched3D, but much of my previous problems vere resolved. So thanks much for your work.

link for Scorched3D http://www.scorched3d.co.uk/

has anybody tested MESAGL on Daytona???
AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...

bloodworm

tested e rev on NWN and 98se.  it has added about 5 fps to all situations with NWN on my system.  the only thing is the white backrounds behind the text window at the bottom should be black as well as the character sheets and such.  I saw this happening with older versions of microsofts opengl32.dll as well, but the last version of microsofts opengl32.dll "fixed" this little problem. hope this helps you.  keep up the good work dborca.
Bloody Mess

Fantasma

In quake3 arena it doesn´t work[:p]
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE

Rainbow

Amigamerlin Team

To GxpOGL I added the following, and I offer to add in MesaFX:
1. GL_SGIS/EXT_generate_mipmap - through gluBuild2DMipmaps.
  Realized and tested in RadeonAutoMipGen demo (ATI).
2. GL_NV_fence, GL_NV_pixel_data_range, GL_NV_vertex_array_range,
  GL_NV_vertex_array_range2 - fake extensions. Only empty functions.
  Realized and tested in learning_VAR demo (nVidia).
3. GL_SUN/EXT_multi_draw_arrays and GL_IBM_multimode_draw_arrays -
  implementation in documentation on opengl extensions.
4. Also realized GL_ARB_multisample through GL_3DFX_multisample.
  Also has corrected an error in GL_3DFX_tbuffer
  (glTBufferMask3DFX and glTbufferMask3DFX).

  I can give sources. e-mail: rbws@mail.ru
Voodoo5 5500 AGP with Special VGA BIOS Setup

InSomNiaN

Hey Rainbow,
If you don't mind me asking, what so the 'special vga bios' you have for your voodoo5?
***ASCII stupid question, get a stupid ANSI!***

Rainbow

Special VGA Bios Setup - this setup in bios from voodoo5. Allows to change the frequency and memory timings (CAS, RAS etc) up to a loading of an operating system.

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5.23 KB
Voodoo5 5500 AGP with Special VGA BIOS Setup

Rolo01

Quotehas anybody tested MESAGL on Daytona???
As soon as I am back home ( sunday evening ) I will test MesaFX on my Daytona. So far I tested only with V5-6000 and it worked great.
BTW, can anybody tell what changes were made to 0.51e ?