MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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bloodworm

NWN crashes with memory access violation errors with the new mesa rev a .dll (and the first one too).  I tried running GLtrace, but the game crashes so soon that there is nothing in the text file to report.  I believe the game is crashing when trying to resize the video.  

Serious Sam SE looks to be running very well and fast.
Bloody Mess

dborca

QuoteOriginally posted by Raziel64

Only a genious can be even more genious...

Good work Daniel! [8D]

Hola amigo! :D :D :D

Esta bien?

Gracias!
Regards,
Daniel Borca

dborca

Mea culpa! Mea maxima culpa! [:0]

I am releasing 0.51b today! It partially fixes UT2k3. This game makes heavy use of COMBINE_EXT, which me being the lazy bastard that I am :D, I forgot to fully implement it! However, there was another issue, related to Glide TMUs numbered in reversed order as OpenGL texture units!

Peccavi! [:0]

I reversed the TMUs totally; and I hope I didn't break other games. UT2k3 is not 100% correct, but I think it's quite okay now! ;)

I'll send the DLL to Glide right now! I will also upload it to my web page!
Regards,
Daniel Borca

dborca

QuoteOriginally posted by bloodworm

NWN crashes with memory access violation errors with the new mesa rev a .dll (and the first one too).  I tried running GLtrace, but the game crashes so soon that there is nothing in the text file to report.  I believe the game is crashing when trying to resize the video.
Whoopsie! [:0]
Give me a link, a day or two, and probably I will fix it!
I work only on an as-required-by-friends basis, because I am not a gamer. The only game that _I_ have and didn't work was Doom3. But the UT2k3 fix might fix Doom3 also (I haven't got the time to test it).

Oh, and one more thing! I appreciate small demos, not huge downloads! ;)

QuoteSerious Sam SE looks to be running very well and fast.
I know [:p]
Regards,
Daniel Borca

Amigamerlin

QuoteOriginally posted by dborca

QuoteOriginally posted by bloodworm

NWN crashes with memory access violation errors with the new mesa rev a .dll (and the first one too).  I tried running GLtrace, but the game crashes so soon that there is nothing in the text file to report.  I believe the game is crashing when trying to resize the video.
Whoopsie! [:0]
Give me a link, a day or two, and probably I will fix it!
I work only on an as-required-by-friends basis, because I am not a gamer. The only game that _I_ have and didn't work was Doom3. But the UT2k3 fix might fix Doom3 also (I haven't got the time to test it).

Oh, and one more thing! I appreciate small demos, not huge downloads! ;)

QuoteSerious Sam SE looks to be running very well and fast.
I know [:p]

Daniel, NWN demo is about 365MB [:0]

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

milen

I have Voodoo3.

The new mesaFX 5.1 works great with quake2, little better quality.
It didn't work with Neverwinter Nights.
It didn't work with All n64 opengl plugins :error creating content.
Maybe because they are trying to run in window, this is glide limitation.
Is it possible to make glide that runs in window, d3d runs fine, so it isn't impossible.
Today I'll test it with Serious Sam 2.

Thanks for the great work Dborca.

The Demo of Neverwinter Nights:
http://nwn.bioware.com/downloads/demo.html
 

dborca

QuoteOriginally posted by milen

Maybe because they are trying to run in window, this is glide limitation.
Is it possible to make glide that runs in window, d3d runs fine, so it isn't impossible.

Yes, Koolsmoky is working on the windowed modes already! ;)
Regards,
Daniel Borca

milen

Is someone tested mesaFx 5.1 with Knight of the Old Republic.
If so is it playable?
 

Raziel64

Muy bien Daniel :D

But, I've another request for you... Worms3D ;)

//www.worms3d.com
Evolution Drivers Series

Raziel64

Evolution Drivers Series

milen

Some more testing:
Serious Sam 2 - better than ever , now it's real fun to play it. I haven't notice any errors.
Unreal Tournament in Opengl mode - Almost Perfect except rocket launcher weapons bullets with second mouse button. Looks as Glide :)

Maybe the problem with windows modes is because mesaFx didn't use Microsoft opengl wich comes with Windows, 3dfogl uses it.It's only a suggestion.

Greate work Dborca!
 

milen

IN Glview 3dxfogl in ogl 1.4 section 3dfx ogl has fog_cord and mesaFx hasn't it , is this extension important and if so will it be implemented in the future
 

dborca

QuoteOriginally posted by milen

IN Glview 3dxfogl in ogl 1.4 section 3dfx ogl has fog_cord and mesaFx hasn't it , is this extension important and if so will it be implemented in the future
Well, piece of cake! But I haven't found any app that really makes use of this, so I could test it properly!
Regards,
Daniel Borca

dborca

QuoteOriginally posted by Raziel64

Something useful : ;)

http://www.hawksoft.com/cgi/clickcount.pl?action=jump&URL=GLTrace23a2.zip
Muchas gracias, seƱor! :D BUT, amigo, Mesa has built-in GL Tracer, and the FX driver can trace all outgoing calls into Glide3![^]

And so I'm terminally stupid, I can't find the worms demo download link! [:p]
Regards,
Daniel Borca

dborca

A new patch available (rev C). It fixes GL_REPLACE/GL_ADD for pre-Napalm core multitexturing. It is uploaded to my web page (also being sent to Glide for aggiornare).

Anyhow, I might have a look into NWN demo these days! Until then, happy holidays for everyone! :)
Regards,
Daniel Borca