the mikepedo driver for v3-512*512 textures?

Started by ps47, 05 January 2004, 20:36:30

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ps47

is the Mikepedo 1.1 Win9x Driver really capable of 512*512 textures on voodoo3?I mean,are they only emulated so the program that requires them is able to run but with all larger textures white,or are they actually displayed correctly?

Fantasma

#1
Well, I tried it and in opengl can do 512*512 textures without problems but I think it canĀ“t do it in d3d, this happens because it has an opengl 1.3 emulator, suppossedly, also it can do the dot3 bump mapping in opengl
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE


Fantasma

I tried it in cs1.5 with the last glides and it worked well
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE