Call of Duty

Started by Koski25, 26 December 2003, 15:53:25

Previous topic - Next topic

Koski25

I just got Call of Duty for Christmas. I'm using a Voodoo3 2000D AGP video card. When I try to load the game, a message comes up saying "Can't load OpenGL. Make sure that you have the latest driver's for your video card from the manufacturer's website." Could someone please help me out. Will the game work with my card? Thanks.
 

Nightbird

Did you try MesaFx 0.51 ?
This is the only way to run the game on a V5.

Once tried, you will get anyway an error message.
So copy and paste the full error message here.

Hum, you need to know that the game starts in 32 bits so it will be necessary to change the config. file IF this is possible...
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Minja

Advice: don't sell your Voodoo 3 (legendary card) but buy at least Radeon 9000 or FX5200 for about 40 eur which is really not much.
 

Koski25

Here is what happens when I load the game...

COD 1.0 build win-x86 Oct  5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
   localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
   localized assets pak file for english

File Handles:
----------------------
29625 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 0 cpu MHz 128 sys MB 32 vid MB
execing configure.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 0.50 GHz
System memory is 128 MB (capped at 1 GB)
Video card memory is 16 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Could not load OpenGL.  Make sure that you have the latest drivers for your video card from the manufacturer's web site.
 

Nightbird

Is it the message before or after MesaFx ?
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

agrelaphon

Quote...using colorbits of 32

Voodoo3 can only do 16 bit[:o)]
You really need to change some cfg file for the game to run
 

Koski25

I've got the MesaFx 0.51 downloaded, so now what should i do to use it, just extract glide3x into c:\windows\system and extract openGL32 into the game folder?
 

Nightbird

this is easy :
MesaFX 0.51x installation

Install procedure is simple and fast, it has these following steps:

Unzipping the archive named mesafx_0.51x.zip

Copying file named glide3x in Windows/System32 folder (MS Windows XP users)

Copying file named glide3x in Winnt/System32 folder (MS Windows 2000 users)

Copying file named glide3x in Windows/System folder (MS Windows 9X/ME users)

Copying file named openGL32 in game folder
------------------------------------------------

i think also that you will get an other error message...[:p]

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Koski25

Ok, I tried MesaFX and I'm still getting the same message[}:)]
 

Fantasma

hmmm, you can try either wickedgl or gldirect.
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE

Nightbird

Hum, i'm afraid that they will not work : this game is probably a game OpenGl 1.2 at least.
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Koski25

 

Fantasma

Try the game with the mikepedo 1.1 driver which you can download from www.falconfly.de and try with them wickedgl, usual opengl or the mesafx[8D]
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE

Nightbird

QuoteI'm still getting the same message

I think that now the message is "a little" different :
copy and paste, please

The Voodoo3 has probably a problem with the size of the textures in the game since the card supports only 256*256 textures.

But only D.Borca will be able to say IF this game is a NO-GO for the Voodoo 3.

And did you try to change the config. file since the game starts in 32 bits (Remember that the V3 supports only the 16 bits) ?
(remember also the "first" error : "using colorbits of 32" )

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Fantasma

QuoteOriginally posted by Nightbird

QuoteI'm still getting the same message

I think that now the message is "a little" different :
copy and paste, please

The Voodoo3 has probably a problem with the size of the textures in the game since the card supports only 256*256 textures.

But only D.Borca will be able to say IF this game is a NO-GO for the Voodoo 3.

And did you try to change the config. file since the game starts in 32 bits (Remember that the V3 supports only the 16 bits) ?
(remember also the "first" error : "using colorbits of 32" )


It´s why I want him to try mikepedo 1.1, it supported 512x512 textures;)
About the 32bpp, you need to change it in a config file or something similar[^]
AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE