SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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roflkopp

Do you think that there is an chance to get Serious Sam 2 running on a Voodoo5?
 

benna

of course it runs, and it runs really fast
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

ps47

#827
nope.you need pixel shaders.end of story.(serious sam the second encounter runs fine,but we are talking about serious sam 2 here;))

benna

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

mhanor

does anyone know what is the maximum overlay resolution supported by vsa100?
there are many HDTV video files available (using different video compression algorithms, from mpeg2 to divx/xvid), but all video players (mplayer, bsplayer) refuse to use some kind of hardware acceleration when attempting to run such a video file
all fail to use a YV12 or YUV12 hardware overlay and fall back to a RGB software overlay
 

Raff3DC

Any news about a new release? =)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Garth

#831
QuoteOriginally posted by Gorik

Warhammer 40k: Dawn of war
     http://www.dawnofwargame.com/
     Status: running with 3DA, sim max textures, different device id
     Bugs: without 3DA simply check that videocard haven't TnL unit
           the game run on my system enough well, haven't notice of
           graphic bugs but don't tested on a modern system.
     Logs: Download Attachment: Dawn of War DEMO.zip
4.84 KB

Im sorry, could you specify what setting for vcontrol do you have. I keep getting graphical bugs with the latest release =/ (haven't tried with older releases)



Sorry for posting a shot this big, but reducing size was a bit of a complication at that time. I changed the size now
CF

Gorik

QuoteOriginally posted by Garth

QuoteOriginally posted by Gorik

Warhammer 40k: Dawn of war
     http://www.dawnofwargame.com/
     Status: running with 3DA, sim max textures, different device id
     Bugs: without 3DA simply check that videocard haven't TnL unit
           the game run on my system enough well, haven't notice of
           graphic bugs but don't tested on a modern system.
     Logs: Download Attachment: Dawn of War DEMO.zip
4.84 KB

Im sorry, could you specify what setting for vcontrol do you have. I keep getting graphical bugs with the latest release =/ (haven't tried with older releases)


If I remember well it was almost default parameters with 3Dfx Tools (not v-control) with single-Chip or 2X Anti, I tried only demo not all the game I remember I try it in window mode for the cursor-bug in some directx9 games.

Hope to be a little useful
Emi
MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

Raff3DC

QuoteOriginally posted by ps47

no,unles someone gets pixel shader emulation working,and that would equal to 1FPS anyway..

I believe it could run fine if a strong CPU does the work. Well, it's a matter of omtimization but I doubt that simple shading like i.e. in AquaNox (PS1.1) would be too slow.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#834
please ignore that post.I have accidentaly replied for an old post..

as for warhammer,it runs quite well (no need for pixel shaders),the menu transparency is wrong and there are some texture errors,but nothing serious..

mhanor

I see that nobody knows the answer to my last question...
here's another one: does SSTH3_OVERLAYMODE has any effect/meaning to the SFFT drivers when set to "-1", in D3D&OpenGL/Glide? I observed that Koolsmoky's V.Control is able to set -1 to this registry value, for both D3D&OpenGL/Glide
 

benna

need for speed most wanted is fully playable without 3da
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

mcmagostini

I've noticed that too, fortunately!
I liked the fact that it runs better
than Underground and Underground 2.
But... the game runs slow in some parts
and exits randomly to the desktop :[
Any clue, guys?

AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Raff3DC

A new SFFT! Amazing news, saved my day. =) I'll try it as soon as I've finished work in the evening (in Germany ;-)).

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

mcmagostini

I found 3dfxOGL.dll in SFFT a33 to be slightly
different in size and date from the one that
comes with AM 3.1 R11, being the SFFT one little
older and smaller.

What's the real difference between them?
Anyone knows?
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E