Quake 3 doesn't recognize Voodoo

Started by HamaZ, 04 February 2006, 12:39:50

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HamaZ

Hi to every reader.
I have built an older machine with Voodoo 1 card (Skywell Magic 3D I think). Details are P200, 430HX, 64MB RAM, Matrox Mystique 2MB, Adaptec 2940UW, 2xBarracuda 9LP, ATAPI CDROM, ATAPI ZIP. No sound card, no NIC.
I have installed NT4 and 3Dfx's generic Voodoo drivers from this site (3.01). GLQuake, Quake II and Unreal Tournament work fine in Glide mode. But Quake3 won't start at all. It tries to load (screen goes blank), and then trashes back to dekstop with "Quake blue screen". It reports something like it tried to load 3dfxvgl, but failed, then tried opengl32, but failed also so it could not do anything else.

I have seen that these 3.01 drivers are stated as "Quake 3 compatible" on this site. So what should I do?

P.S.: I have also tried this with 95OSR2 and 3dfx 3.01 for 9x, but the problem is the same.
 

Nightbird

And if you rename 3dfxOgl.dll to Opengl32.dll ?
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HamaZ

Is that just a hint or "official" solution?

By the way, I have already tried something else: I have copied 3dfxOgl.dll to the Quake3 dir and renamed it to 3dfxVgl.dll (since Quake3 seems to want that particular file). I also had to edit q3config.cfg and change the driver to the 3dfxVgl.dll (glide mode) (this is really hack-style set-up).

After this the game loaded sucessfully in Glide mode and I run the demo1. But I am not sure is this the way it is supposed to be. I must be sure of that, because I want to benchmark Quake 3 on this machine to compare it to another machine, and also to compare Voodoo1 vs. Voodoo2 on these two machines.

P.S.: Quake3 worked with Voodoo2 just fine.
 

ps47

copy the 3dfxogl.dll to your quake folder and rename it to opengl32.dll,this will work for sure.the ini tweak you did should work just fine as well.quake3 gets stupid sometimes and you need to fix it manually.no need to worry,this is normal..

HamaZ

 

4eRNoBiL

Quake III needs 3dfxvgl.dll in windows\system32 to run "as it is supposed to be". You can copy the 3dfxogl.dll, but you should rename it. This way you should be able to switch from OpenGL between your VooDoo and your primary card from the DISPLAY menu. If you copy it to the game dir, Quake will either always run on the VooDoo or on the primary card. At least that's the way it behaves on my PC.
AthlonXP 2400+@2700+ 2.22GHz/256k/148FSB, 1024MB RAM DDR400@296 Samsung+Kingmax, GB-7N400L, SAMSUNG 80GB/7200/8MB/ATA133, ATi Radeon 9800SE 128-bit, 128 MB (8x1) 380/330MHz, 2xVooDoo2 12MB 90/110MHz - Skywell Magic 3D II + JoyMedia Apollo 3Dfast II

ps47

yup,that will work as well.one way or another,the job gets done.

I loove quotes from the hitman series.