SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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ps47

tried halo demo on my voodoo4,but the menu is still messed up.are you running the full game?

agrelaphon

ggab,
    Final Fantasy VII now seems to report 8-bit paletted textures "pass" (SFFT alpha29 + voodoo3):)
 

benna

yes, i'm running the full game
when i start the game the halo is totally black, but if I play and i return to the menù it's ok
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

roflkopp

Wow these Drivers are great. Nbench3 is 20% faster. 3dmark01 too, Trackmania Sunrise runs much better with aktive Shadows (but the Textureporblem is still remaining) Max Payne 2 runs perfect with 1024x768x32 and 2xFSAA...

Your drivers show the real Potential of the Hardware.


And now, my standardquestion: Is it possible to wirte a driver which allows to force Texturecompression (just in the way WickedGL did, with an Tempfile where the Textures would be saved)

Another question: May it be possible to wirte the driver in a way which allows Pixelshadercaps? I mean, Games should think, that the Card is capable of Pixelshaders - just like 3D Analyze does it.

Last Question: Is it possible to build the drivers in a way which allows to force 16bit Rendering?
 

ps47

#649
I have played halo demo for a bit,and there are lot of graphics errors (lens flares,lights),are you experiencing them too? swat4 seems to have lots of bugs as well (textures are transparent/invisible/rainbow colored or flicker badly)..delta force black hawk down has lot of missing objects (weapons,buildings,vehicles) unless I enable "emulate HW TnL caps" in 3da,but this has bad effect on some textures..

(moved the warhammer screens here)

benna

the errors you described are the same i had with alpha28, now they are disappeared
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Gorik

great Job!

LOTR: War of the ring:
   Now start, without graphics error
   run slow, but it's my machine that is slow :)

Sid Meier's Pirates!:
   Now show all textures and hasn't metal men in duels!!
   Have still metal men in the port but I think it recover with patch

more reports in this week!

Thanks to everyone
Emiliano
MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

ps47

oops.seems like I accidentaly loaded alpha28 instead of alpha29.dunno how did that happen.I'll retest..

r21vo

#653
sweet!!! 8-bit paletted textures on Final Fantasy VIII are supported and no more black textures!! :D
tough, there are some glitches with fonts left, i'll go test some settings to fix that. :D
PS: i was using am3.1 r6 + sfft29 on v4 4500 agp.

3dfx tricks, tests and wallpapers

3dfx.rule.lv

r21vo

played around with driver setting, seems problem is somewhere else.
The only glitches i see are that text and other objects aren't transparent - they have black boxes around, i made a screenshot to show how it looks:

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Pulsus

@SFFT

i am just testing the new SFFT Alpha 29 im my computer, in the game America's Army (based under Unreal 2.5 Engine), i get a error message:

"Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2307 MHz with 511MB RAM
Video: 3dfx Voodoo Series (242)

General protection fault!

History: UObject::ProcessEvent <- (AGP_HUD SFhospital.AGP_HUD, Function AGP.AGP_HUD.PostRender_Stage2) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"

My rig is in the signature.

[]'s

Pulsus
Athlon XP-M 2500+ @ 2312 - 1,65Vcore  -  Aircooled
Asus A7V133
Micron 512MB Pc133 SDRAM @ 3,55V
Voodoo 5 5500 64MB AGP
Sound Blaster Live Value
40GB Seagate 7200RPM
16x/48x/24x/48x LG Combo
Sansung Syncmaster 750s 17"
Seventeam 350W PS
Huge AVC 12cm fan

roflkopp

QuoteAnd now, my standardquestion: Is it possible to wirte a driver which allows to force Texturecompression (just in the way WickedGL did, with an Tempfile where the Textures would be saved)
Ok, you may not see any sense for me keeping asking this dumb question. But I'm only waiting for an reasonable answer. I'll try to explain it with benchmarknumbers:

There is a new Open Source Shooter, called Nexuiz. (http://www.nexuiz.com)




It's based on a massivly improved Quake1 engine und so it has no compatibility Problems with old wickedgl, if you deactivete a few Details like Realtime World  Lights/Shadows and Bloom. But now to the numbers:



MesaFX* :              [b]6.1 fps avg.[/b]
WickedGL:             [b]15.7 fps avg.[/b]
WickedGL forced FXT1: [b]38.5 fps avg.[/b]



So beside from the fact, that WickedGL is out of the box much faster in this game, its able to gain about 150% performance only from forced texturcompression. So I think, I'm not alone with the opinion, that
forcable TC (even for d3d) would games help to run much faster.

*from SFFT29 Driverpackage

 

ps47

#657
..retested halo with SFFT A29,it runs almost flawless,great job.swat4 and delta force black hawk down still have problems though..the battle for middle earth world map is displayed properly now (no more pinky stuff.but the mouse cursor still flickers-see that blue horizontal stripe),but the game still crashes as soon as I try to start a level..the game uses the dreaded C&C generals engine.

Image Insert:

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benna

Quotei am just testing the new SFFT Alpha 29 im my computer, in the game America's Army (based under Unreal 2.5 Engine), i get a error message:
I tested America's Army with alpha29 and it works fine
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Gorik

QuoteOriginally posted by ps47
but the mouse cursor still flickers-see that blue horizontal stripe

Hi Ps47, try to run the game in window mode, the mouse should stop to flicker, with some other games, it fuction (Pirates!, Perimeter, Warhammer 40000: Dawn...)



The Incredibles:
     It don't start with alpha29, with alpha26 it was start but don't show textures on character and in background

Massive Assault:
     Start, run normal, don't show some part of windows.

thanks for continue the support! :)

emi
MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18