MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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ggab

QuoteOriginally posted by ps47

..I think this is a mesafx limitation,you simply cant alt+tab from a game,cause once you return you will have only a black screen (the game will run in the background though).can be fixed by pressing console key (~) and typing vid_restart (and hit enter) for quake3 based games..
it fails with vid_restart.... the (edited) LOG:


Q3 1.32 win-x86 Oct  7 2002
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled


GL_VENDOR: Brian Paul
GL_RENDERER: Mesa Glide v0.63 Voodoo4 (tm)
GL_VERSION: 1.2 Mesa 6.3
GL_EXTENSIONS:
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

*******************************
]/vid_restart
*****************************

RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...releasing DC: failed
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
Q_strncpyz: NULL src
 

ps47

#751
ok,I guess it would be a good idea to create a list of games that dont work with mesafx (I mean games that should work,but they dont for unknown reasons)

-soldier of fortune 2 (the game wont start.no error message,just "cant load opengl" in the console.tested on voodoo2 and voodoo3)
-half life1 steam (error message "verify if opengl is installed".tested on voodoo2 and voodoo3)
-opengl port of duke nukem 3d (the game starts,but the graphics are messed up badly.tested on voodoo2 and voodoo3.I think I have mentioned this already.)

agrelaphon

ps47,
SoF2 worked with mesafx + V3, at the time I had it installed. It was not fast, that's all. Don't remember what O/S I had though:). I'll install it again;)
 

agrelaphon

...and it works! :D Here are some screenshots, medium settings, 640x480 (runs very smooth)



 

ps47

#754
..can you give me exact settings (OS,voodoo3 driver,glide3x version)? I have tried it on athlon xp 3000/voodoo3 (and voodoo2 SLI)/xp,but no deal,the game simply didnt launch:

Image Insert:

101.63 KB

maybe I should try it on my celeron600/voodoo3 3500tv/win98se machine..

agrelaphon

Ok, Voodoo3 3000, SFFT alpha26
   PIII@840
   Win2000 sp4
   mesafx 6.3 PR (15-2-2005)
   glide3x 3.10.0.40404 (5-10-2004, 336kB)

So, maybe it's the XP that will not let it run[?]
Ciao:)
 

ps47

ok,the game works on voodoo2 under win98se,but fails to launch on a voodoo3 3500tv under win98se (latest original driver),it just gives an "abnormal termination" window..I gues its a driver/my system issue,so lets just forget about it[:p]

bloodworm

why is it trying to load opengl32.dll from D:????  this could be the culprit too.  also, are you sure the opengl32.dll that it is trying to load is the one you want it to load?  winxp is known to step on a botched driver install without some serious intervention.  but seriously, the D: thingy could be bothering the game itself.... I've seen it before as some games HAD to be on C: to run.  is D: the cdrom drive?????  that would be BAD.
Bloody Mess

ps47

naah.D:\ is the winxp partition.but you could be right,I know that some games hate being on other partition than C:..

agrelaphon

New Opengl viewer (2.17) now shows Mesa logo:D
 

r21vo

yeah, but why does it crash when new ICD driver is used?

3dfx tricks, tests and wallpapers

3dfx.rule.lv

Raff3DC

Any news about a new version? =)
I have found some bugs, too:

1. Soldier of Fortune => textures @ high result in very low fps and many white surfaces (no textures)
2. Gamma isn't adjustable

Dunno if it was already mentioned.

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

it was mentioned.about SOF,its a known problem,but not really worth fixing,because wickedgl works perfectly with this game..but mesafx does have problems with gamma in cerain games.dunno why.

Raff3DC

Oh, ok.
Maybe at least the gamma bug could be fixed ... gaming at darkness is no fun -- the only exception is Doom³. ;-)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

..seems like certain games that normally run fine with mesafx wont even start if you have a pc with more graphics cards (for example radeon9800 AGP+voodoo3 PCI).games like quake3,soldier of fortune2,oni and others.strangely,quake1,quake2 and others dont seem to have a problem.can someone confirm this? (I have tested it on two different pcs with the same result.)