SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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algeeba

Sorry for the extra post, I'm not sure how to edit, but the level "after" the POW level I was referring in Vietcong is actually about 3 levels afterwards and called "Outpost". It freezes towards the end of the level.

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Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI-5.5ns
 

aperson

QuoteOriginally posted by ggab

Final Fantasy VII Demo

when it's in D3D, it has bugs with the 2D windows and/or HUD... (i've tried it with both AM3.0 and alpha22)

PS: The same issue is with FF8 too...
Use the game settings to run it in software rendering mode.  I haven't tried FF7 yet, but my FF8 runs fine once that is done.

And thanks, Rolo01.  At least I can rule out the drivers now.  I don't think I'll be doing a reinstall of the OS since this is the only game with such problems.  I'm content to assume it's just some bug with the programming and I don't really care any more, I'll sell it on ebay or give it away or something.
 

ggab

@aperson

yes, in software mode, everything is OK, just i prefer the D3D's mode (better image quality, etc)...
 

Rolo01

#498
Here are my first impressions of Alpha 23:

3DMark2000 :
Does not start.

Pirates :
Game runs more stable than before, I could play 30 minutes without crashes. Small graphical glitches like before ( i.e. sails ), the game does not exit to desktop randomly, but only on specific occasions ( i.e. when entering a city ).


Halo :
The game runs with SFFT´s config file, but parts are not rendered ( i.e. transparent objects are white ).

Image Insert:

21.06 KB

Image Insert:

29.77 KB

C&C Generals :
Version 1.07
I used the following patch for Voodoo cards :
Download Attachment: generals_voodoo.zip
93.8 KB

Following the instruction in the Readme.txt I was able to start and play levels that would crash everytime before ( i.e. USA campaign ).
It may crash when trying first, but after that it runs flawlessly.

Image Insert:

56.81 KB

Good work, SFFT.
 

SuperFurryFurryThing

That is the expected behaviour with Halo. I am having the same problems with Halo. If you can post the data of any BSOD's that you get.

SFFT
 

chatocl

Just to report that Alpha 23 works fine on my V3 and WinXP

no speed change
no game problems yet (classic games)

Bye
And thanks for your work SFFT
 

Rolo01

SFFT, I didnt get any BSOD yet. Some games simply exit to desktop.
As soon as I have something worth to post ( i.e error codes ) I will do so.
 

Gorik

@Rolo01

I tried Pirates but it continue to exit to desktop with errors if I play in window mode ... I install alpha23 in AmigaMerlin 3.1 R1 substituing files this is the only 2 differences between us?

- installed driver from AmigaMerlin
- playing game in window-mode?

or you have special settings in config.ini of Pirates?

Another question is about C&C generals and Battle for Middle Earth
Did you try for the battle the same fixes of Generals? maybe it will work :) only a suppose maybe I'll try something

@SFFT

The Pirates! with setTile3 wasn't start with alpha22 it start with alpha23 but without any progress (I'll wait Rolo answer for continue tests) it continue to crash to desktop.
Thanks for continue the support! great Job!!


MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

Rolo01

@ Gorik
No, I didnt do anything special. I ran Pirates in Full-Screen mode, and it didnt exit to desktop as it normally does. The only thing I changed this time was using a V4-4500 AGP instead of V4-4500 PCI.
I have not been succesfull in trying to run any fixes with Battle for Middleearth. Its a pity I dont know whether there are any commandline options...
Once I had a detailed error description after Battle for Middleearth crashed, but I could not reproduce it and stupidly I didnt write it down ( it came when running Alpha22 in DX7 mode ).
Oh well, more testing to come...
 

benna

hi all!

few days ago i bought a voodoo5 pci and i installed on my pc winxp sp2 and amigamerlin 3.1r1 mixed with SFFT alpha 23

I tried several D3D games and there are the results:


GTA Vice city works 100% and run fine on 1024x768 all on high


Halo runs ok on 1024x768 all high but some surfaces aren't rendered and light sources makes artifacts



America's Army can't render world's textures


Raven Shield runs 100% ok 800x600 all settings on high

to run it i must set on 3DA another video card emulation and change in system\ravenshield.ini the line UseTripleBuffering=True to UseTripleBuffering=False


Falcon 4.0 with Freefalcon3 patch opens the menu and then crashes


Need for speed underground 2 makes black screen

bye
p.s. great job
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Divvy

I cant make Need for Speed Underground works with this Alpha23 :(
I´m using Voodoo 5500...
 

benna

today I tested also Delta force black hawk down and it works but with some problems



terrain textures' colors are wrong and trees flash
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

benna

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

The SIN Raven

#508
Im a fan of Raven Shield.
Im about to receive a Voodoo 3 3500 TV AGP.
Will a Voodoo 3 will also be able to run Raven Shield with this drivers?
Thanks.

The SIN Raven
 

ggab

2 BSOD:

fraps 2.51 running and NFSU with 2xFSAA:

* 3dfxvs.dll - Address BFA1C172 base at BF9D3000, DateStamp 42055089

without fraps running, i have no problems in 3 or 4 minutes of gameplay


another:
with a N64 emulator, and a d3d video plugin (Rice v.6.0), it crash just after launching any game (i can post the url links with that stuff)

PAGE_FAULT_IN_NONPAGED_AREA

* Stop: 0x00000050 (0xBFAE8B10, 0x00000000, 0xBF9FD561, 0x00000000)

* 3dfxvs.dll - Address BF9FD561 base at BF9D3000, DateStamp 42055089


alpha23 and an v4 evilking4 in winXP.