MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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agrelaphon

r21vo, from what I remember, all the test can be done in glexcess.
It's that, newer versions had much less bugs and you can see "more" things (with my V3):D[:p]. You can clearly verify this, in the walterfall thing sceen and a few more. I also have to set 512x512 textures!
 

secretfj

the most appearant different between MESAFX and Wicked GL is the Plane Chase Scene, the place will just disappears using Wicked GL driver
(tested in my V2 SLI)
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

r21vo

glexcess didn't work with wickedgl on my v4..

currenlty i'm learning how to compile mesa for 3dfx (mesafx). The first attemt to compile mesa using MinGW compiler was succesful - I got mesa dll with software support. When compiling with 3dfx glide support (mingw32-make.exe -f Makefile.mgw X86=1 FX=1) i got many many errors. I found out that i need to place glide3 sdk (from glide.sourceforge.net) in mesa top directory, but i couldn't manage to do that. Can somebody explain which files i need to put in glide3 directory in mesa source dir?

3dfx tricks, tests and wallpapers

3dfx.rule.lv

agrelaphon

QuoteCan somebody explain which files i need to put in glide3 directory in mesa source dir?
I think it is explained in dborca's site;)
 

r21vo

actually on dborca's site i couldn't find that info, but on mesa site there is readme for 3dfx version compiling and there is written:

How to compile:
---------------

DJGPP/MinGW:
  Place the Glide3 SDK in the top Mesa directory:
$(MESA)/glide3/include/*.h
$(MESA)/glide3/lib/
  Required headers:
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
  Required libraries:
OS specific
  Type:
make -f Makefile.DJ X86=1 FX=1
or
make -f Makefile.mgw X86=1 FX=1
  Look into the corresponding makefiles for further information.


So I collected requied header files from glide3 source and put them in glide3/include dir. I didn't created glide3/lib directory as i don't know which files i must put there.
I run "make -f Makefile.DJ X86=1 FX=1" as i have MinGW with MSys set up on my system. After some time of compiling error occured:

make[1]: *** No rule to make target `drivers/glide/fx.res', needed by `../../lib/opengl32.dll'.  Stop.
make[1]: Leaving directory `/Mesa-6.2.1/src/mesa'
make: *** [libgl] Error 2


any ideas how to solve this?

3dfx tricks, tests and wallpapers

3dfx.rule.lv

ggab

1964 and Project64 are Nintendo64's emulators, and from the lastest mesafx version (feb '05), an OpenGL video plugin is not working anymore (with dec '05 icd release and previus, everything is OK)

MESA.LOG
Voodoo Using Glide 3.10.00.40404
Voodoo Board: 1/1, Voodoo4 (tm), 1 GPU
Voodoo Memory: FB = 6078464, TM = 2 x 13166592
Voodoo Screen: 800x600:16 RGB, no vertex snapping
cpu vendor: AuthenticAMD
cpu name: AMD Athlon(TM) XP1700+
MMX cpu detected.
3DNow! cpu detected.
SSE cpu detected.
Testing OS support for SSE... yes.
Testing OS support for SSE unmasked exceptions...


these 2 warning's windows, and then the emulator closes itseft....

Image Insert:

31.7 KB
 

ggab

#741
the LOG wrote:
Testing OS support for SSE... yes.
Testing OS support for SSE unmasked exceptions...
(end)


here it's a solution:

to skip the unmasked SSE exceptions detection:


loadN64.bat (1964 is the emulator "1964.exe")
set MESA_FORCE_SSE=y
1964
 

raithe

I'm not sure what you tweaked in this latest beta, dborca (since everyone else could run the game already but me) but Uplink finally works. No wierd artifacts anymore, not even in accellerated mode. I haven't got to try it with NWN yet. Maybe after I upgrade to 2k this week I'll have time. Anyway your work is most appreciated on this end.

Thanks a million, you're fantastic.

AMD K62 @ 500mhz
512mb
Voodoo3 2000 (AmigaMerlin 2.9)
win98SE

Long live Archaic Hardware!
>END OF LINE_

bloodworm

I will also check NWN this weekend with my V5!  Thankyou dborca, it's been a blast! [8D]
Bloody Mess

ps47

#744
..lol,the latest beta just bails out (running Uplink) with some memory adress error when running on voodoo2 SLI.I'll investigate further..

Rolo01

Yep, I had trouble to get the latest beta to work with SIN, which is based on the Quake2 engine. An older version of MesaFX ( 5.x ) works well.
 

ff

You all may know this already, but this exe also works with a voodoo 3 with latest mesafx in NWN. This will also give you all game screens but still missing movies. Helps looking at the stats of the weapons.
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=805
 

ps47

..yes we know.this fix just enables sw rescaling (needed for voodoo2/3 to fix the menus) the easy way..

ggab

Quake 3 Arena + any mesafx:
can anyone press ALT+TAB in game to go back to windows' desktop and then can return to the game without problems?

I can't go back into the game....(only with original ICD [jan 2001])
 

ps47

..I think this is a mesafx limitation,you simply cant alt+tab from a game,cause once you return you will have only a black screen (the game will run in the background though).can be fixed by pressing console key (~) and typing vid_restart (and hit enter) for quake3 based games..