Help - Quake II doesn't work right

Started by ScottyMcNoob, 28 July 2007, 17:29:49

Previous topic - Next topic

ScottyMcNoob

System specs:
Motherboard: Aopen AX59pro
Processor: AMD K6-II 500MHz
Graphics: Voodoo5 5500 AGP


Fresh install of Windows XP, I downloaded SFFT 47, installed it in the correct way, then installed Quake 2. I can run it in Software Rendering mode, but not in any OpenGL mode.

Does SFFT include OpenGL drivers, or should I get MesaFX, or some other drivers?

(On another note, if I download the latest DirectX 9.0c distributable, and install that, is that the best way to make sure DirectX is updated?)
 

Nightbird

Can you choose an opengl mode at least ?
______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

ScottyMcNoob

If I choose standard OpenGL, it exits the game.
If I choose "3dfx OpenGL", it exits and re-enters the game, as if trying to change the game mode, but when it re-enters, it's in Software Rendering mode again.
 

ggab

u need 3dfxminigl 1.49 (a dll file placed at game dir\gldrv i guess)

then, choose "3dfx OpenGL"


bye
 

feinripp

You also can take the WickedGl opengl32.dll-file. It's optimized for the quake2-engine. You have to copy it to the main-folder of the game.
Try renderer "opengl" first, i had good experience with this setting.