CS Source (Half Life 2 Engine !!!!) and Voodoo 3

Started by Doom, 18 September 2004, 20:47:33

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Doom

Athlon XP 2400+
256MB RAM
Voodoo 3 AGP
Voodoolizer 1.06.00 XP
Windows XP


3 days i see " Unable set mode "
but now :




Image Insert:

64.88 KB



Image Insert:

126.35 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

paulpsomiadis

WHOA! Nice one @Doom![:0]

How about posting a tutorial so we can all have a go at trying this hack...;)

Like they say "two heads are better than one...", or in this case MANY heads! :D

It STILL suprises me what we can actually get to RUN on Voodoo cards! [8D]

SWEET![^]
-=3Dfx STILL ROX!=-

mogyee

Doom!

Pls tell us how did you made it!!!

PLSPLSPLS!!!!
:)
 

Doom

#3
ok

i cant remember on all settings

1) unpack "CSS HLDS (Server) EmporiO.rar"   and "CSS Non-Steam EmporiO.rar"

2) copy yourname@email dir from your Steam directory into CSS

3) in  dxsupport.cfg  replace all nodes with :
   {
      "name" "60"
      "Unsupported"   "1"
      "DefaultRes"   "640"
      "DxLevel"   "60"
      "DefaultMSAA"   "0"
      "DefaultAnisoLevel"   "1"
      "UseZPrefill"   "0"
      "NoUserClipPlanes"   "0"
      "CentroidHack"   "0"
      "ReduceFillrate"   "0"
      "SkipMipLevels"   "2"
      "SlopeScaleDepthBias_Decal"   "-0.5"
      "SlopeScaleDepthBias_Normal"   "0"
      "DepthBias_Decal"   "-262144"
      "DepthBias_Normal"   "0"
      "ForceTrilinear"   "0"
      "ForceHWSync"   "1"
      "DisableSpecular"   "0"
      "EnableParallaxMapping"   "0"
      "SupportsEventQuery"   "1"
      "Windowed"   "1"
      "RenderToTextureShadows"   "0"
      "RealtimeWaterReflection"   "0"
      "WaterReflectEntities"   "0"
      "ModelLOD"   "1"
      "NoWaitForVSync"   "1"
   }

4) in HKEY_CURRENT_USER\\Software\\Valve\\Source\\Settings
ScreenWidth  = 640
ScreenHeight = 480
refreshrate = 60
deviceid = 5
vendorid = 6434
ScreenBpp = 16
DXlevel = 60

5) run  srcds.exe -nomaster
and run server

6) if you have DX9 you must use 3DAnalyzer  with DX8 isnt necessary

7) run CSS:   hl2.exe -steam -game cstrike -noconsole


sorry i cant try it again ,because i havent wXP
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

Doom

from some test in CSS :


Image Insert:

123.55 KB
Doom3_Voodoo2_Patch_v1_0 Download : www.voodoo.zarovka.com

XP 1800+@2600+ ; 256MB RAM ; 15GB HDD ; Voodoo 1 4MB ; Voodoo 2 12MB SLI; Voodoo 3 AGP TV OUT ;
V5 5500 with 1xVSA100

Sanek

I'm just guessing, but if u put opengl32.dll (MESA or WickedGL), everything should start up fine. I didn't get the latest CS yet, the latest version I tried this on is CS: Condition Zero

P.S. WickedGL will probably work only in full screen mode.
Intel Celeron 433 MHz
128MB + 32MB RAM
40GB + 5.5GB HDD
ATI Rage IIc (poor D3D and OpenGL performance)
Dimond Monster 3D II 8MB 3D-Accelerator
Win98SE
Win2K Pro SP4 + Aston Shell 1.9.0
RedHat Linux 7.5
DirectX 8.1 (Win98)
FastVoodoo2 4.6 Driver Set
DirectX 9.0b (Win2K)
FastVoodoo2 4.0XP GE Driver Set

kaneda-san

no,.. .you cant use mesa or wicled... Source engine use directx, allowing dx7 / 8 /9 .....

you just cant use mesafx or any other tipe of ogl mode, becouse you just CANT use ogl render mode....
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3dfx Vodoo 4500 32 Vram Napalm AGP | OEM( L-Card )
64 MB ram pc 100 ;D

zourui

QuoteOriginally posted by Doom

Athlon XP 2400+
256MB RAM
Voodoo 3 AGP
Voodoolizer 1.06.00 XP
Windows XP


3 days i see " Unable set mode "
but now :




Image Insert:

64.88 KB



Image Insert:

126.35 KB
 


MaMuS

Hmmm.. Taht's Strange. I can get the basicaly the same result on Half-Life2 just by running the game Windowed (FullScreen just don't start...) and setting the desktop bpp to 16bits.
But the real strange part is that using SFFT driver's I can run the game smothly (30fps, on the main screen, firt part of first chapter). But using Amiga Sport I get really crap FPS.

http://img96.imageshack.us/img96/3783/hl2omgv37cz.jpg

I think the main problem now are the textures... if there were any way to use 256x256x8bits textures... WOW :D
 

ps47

#10
HL2 engine based games will not be playable.the problem is not texture size (its already 256*256),its texture format.voodoo3 simply doesnt support the correct texture formats..as for SFFT driver,yeah it IS fast ;)

Ork

P4 2400, 768 RAM, voodoo 3, SFFT driver.
[:0] I found some work textures:

Image Insert:

42.42 KB
I love HEV!
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39.4 KB
Camera:
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30.98 KB
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51.76 KB
 

skinnie

would it be possible to play css on a v5500?
MSI KT3/Athlon XP 2400+/2x256Mb OCZ BH5/3dfx Voodoo 3 3000 AGP

Raff3DC

Sure. Then you'll see all textures (but no shaders of course).

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/