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Messages - Crash

#16
Voodoo4/5 Discussions / VESA on Voodoo5
21 May 2004, 23:32:22
I can't recall which BIOS, although I've been strongly advised not to touch it since it works.

If it's not VESA, I wonder what it could be.  I just seem to recall that in the past, I could never get VESA titles working on any video card, and wasn't sure why this would be a format that was used.  DisplayDoctor never worked for me, and there remain a handful of games that I never got to actually play.

Don't you hate it when you buy a game and can't play it? :)
#17
Voodoo4/5 Discussions / VESA on Voodoo5
18 May 2004, 07:23:36
The game(s): Mechwarrior 2 and Mechwarrior 2 Ghost Bear's Legacy, original DOS versions (which had a much farther drawout distance than the Windows95 textured versions).  The game works in 320x200, but if I try higher resolutions missions are quickly skipped with a divide overflow.

Thanks!
#18
Voodoo4/5 Discussions / VESA on Voodoo5
17 May 2004, 22:58:00
Greetings,

I'm trying to run an old DOS game on my Voodoo5, and if I try to use the 800x600 or 1024x768 resolution, missions cause a divide overflow.  I suspect this is caused by the need for a VESA driver.  Can anyone suggest what is needed to make these VESA modes accessible on a Voodoo5?

Thanks

#19
Greetings,

I hope that you will pardon my naivete, but which Glide files will I need to copy from the XP install onto the 98 system?

Thanks!
#20
Greetings,

I tried to run Bloodrayne on a Voodoo5, XP, Amigamerlin 3, 16-bit color desktop, etc... I still can't get it to run.  I tried OpenGL and Direct3D renderers.  I have also tried 3D Analyzer with a variety of settings (to be honest, I haven't gotten anything working with the help of 3DA).  

Any suggestions?  Should I try Win98?  Any other suggestions?

Thanks,

Crash!
#21
No luck here for V6K and Amigamerlin's Windows98 drivers on:

Midnight Club II
Mercedes Benz World Racing Demo

Yet anyway...

:/
#22
Greetings,

I was wondering if you would consider a fix for the Windows98 drivers that would attend to the Voodoo5 6000 color banding issue that occurs in 32-Bit color mode, as described in the article from Colorless:

http://www.users.on.net/triforce/illuminate/v56kprobs.html

I personally use Windows98 for my V6K since in WindowsXP the refresh rate gets stuck at 60hz, none of my gameport controllers can work outside of 98, and some games simply won't even begin to install in XP.

Thank you very much for your consideration.

Aloha,

Crash!