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3dfx Hardware & Software => Voodoo3 and Velocity Setup and tweaking => Topic started by: ps47 on 05 January 2004, 20:36:30

Title: the mikepedo driver for v3-512*512 textures?
Post by: ps47 on 05 January 2004, 20:36:30
is the Mikepedo 1.1 Win9x Driver really capable of 512*512 textures on voodoo3?I mean,are they only emulated so the program that requires them is able to run but with all larger textures white,or are they actually displayed correctly?
Title: the mikepedo driver for v3-512*512 textures?
Post by: Fantasma on 05 January 2004, 20:40:18
Well, I tried it and in opengl can do 512*512 textures without problems but I think it canĀ“t do it in d3d, this happens because it has an opengl 1.3 emulator, suppossedly, also it can do the dot3 bump mapping in opengl
Title: the mikepedo driver for v3-512*512 textures?
Post by: ps47 on 05 January 2004, 21:45:16
so the 512*512 textures look correct?
Title: the mikepedo driver for v3-512*512 textures?
Post by: Fantasma on 06 January 2004, 22:32:52
I tried it in cs1.5 with the last glides and it worked well