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3dfx Hardware & Software => General Discussions => Topic started by: Sanek on 17 June 2004, 00:21:16

Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: Sanek on 17 June 2004, 00:21:16
Direct3D-OpenGL Wrapper: http://www.voodoofiles.com/7149
Just wondering, how do I use this soft? Had this baby for a while now, having trouble using it. System specs below.

Promises to convert 90% D3D 8.1 calls into Opengl calls. It says on voodoofiles that it should help run d3d accelerated games on voodoo2 video cards under Windows NT/2k/XP...

The link on voodoofiles is old(0.7), the latest version (0.9) should support DirectX 8.1 and mostly support DirectX 9.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: r21vo on 18 June 2004, 15:51:51
using that wrapper is simple - just run it, press install and everyrhing should work (installation process replaces directx core file(s)).
I've also just used gldirect-3.0.0, it's shareware, but atleast someting worth to try.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: Sanek on 19 June 2004, 01:00:08
the thing is... its not working... Its trying to use the opengl drivers of my primary video card(which suck on anything above 320x240) and finally gives me an error(different all the time, usually says "error while accessing memory at location..."). I want it to use my voodoo2 drivers.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: r21vo on 20 June 2004, 14:50:21
so you have 2 videocards and the 2nd is VooDoo2 board. For what reason you need weak videocard as a primary device? Maybe removing that device would solve the problem.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: Sanek on 21 June 2004, 01:55:49
heh I would if I could.

The thing is - Voodoo2 is a 3D-accelerator. Which means that this card requires another video card in order to work. All 2D functions are handled by the primary video card, while all 3D functions are handled by Voodoo2 (secondary video card). And the problem to this is Microsoft's stupidity in failing to include Attached Devices support into Win NT/2K/XP, which means - NO D3D. However, OpenGL and Glide are 3rd party products and they don't require Attached Devices support.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: r21vo on 21 June 2004, 12:24:13
I somewhere saw a tutorial or smth like that about using VooDoo2 also as a DirectDraw device, maybe you should try that.
Title: Any1 knows how to use DX-Ogl wrapper by RealtechVR
Post by: bloodworm on 22 June 2004, 23:56:07
there should be a way to edit your registry to tell winblows that the V2 is the device you wish to use in certain situations for d3d?  but I think D3D uses the 2d accelerator for some mixed fuctions as well, so this may not work at all!