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3dfx Hardware & Software => Voodoo2 Setup and tweaking => Topic started by: 4eRNoBiL on 26 February 2006, 12:17:16

Title: Texture corruption on SLI system
Post by: 4eRNoBiL on 26 February 2006, 12:17:16
I tried to test performance in Q2 and Q3 by disabling SLI and leaving both VooDoo's in the PC. When running at 640x480 everything seems to be fine, but when I switched to 800x600 all the textures got corrupted. There were red dots on the weapon, the walls, the sky...
The same things happens with all the 3D applications that I have tested. The problem seems to vanish when SLI is enabled.
The boards are not damaged. Both work fine in single setup at 800x600.
I'm using koolsmoky's Glide drivers - 2005-05-03 and SAGE 0.9.2. The VooDoo's are not overclocked. Can anyone explain ?
Title: Texture corruption on SLI system
Post by: Nightbird on 26 February 2006, 23:45:35
Why do you try to run the 2 V2's in Sli without Sli enabled ?
Title: Texture corruption on SLI system
Post by: ps47 on 26 February 2006, 23:56:21
make sure the cards are not overclocked.and search your registry for SSTV2_VIDEO_24BPP and make sure its 0 (zero).
Title: Texture corruption on SLI system
Post by: 4eRNoBiL on 27 February 2006, 20:39:32
SSTV2_VIDEO_24BPP=0 solved the problem, thank you. But, ps47, I said I'm not overclocking.
QuoteThe VooDoo's are not overclocked...
Title: Texture corruption on SLI system
Post by: ps47 on 17 March 2006, 16:55:36
some drivers overclock the cards.you should check the grxclock value in your registry if you are not sure..
Title: Texture corruption on SLI system
Post by: 4eRNoBiL on 21 March 2006, 20:32:29
Quotesome drivers overclock the cards
Ok, you win. :) I forgot to mention I'm configuring Glide only through the registry, so "grxclk" definetely equals to 90. Anyway, thanks for the help.
Title: Texture corruption on SLI system
Post by: ps47 on 22 March 2006, 23:13:18
anytime :)