ThunderGL

Started by Geri, 11 November 2006, 03:08:36

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ggab

geri, could you have a look (when you have some time, etc) at this combo:

N64 emulator: Project64 v1.6 ( www.pj64-emu.com/downloads/startdown/34 )
Video Plugin (placed in \plugins folder, and selected it in Emu's Options): Rice Video 6.1.3.3 in OpenGL mode ( https://ricevideo.bountysource.com/downloads )
Any rom file, as "Super Mario 64 (U) [!]"



a BAT file needed to be able to use MESAFX:
---------------------------------------------

set MESA_FORCE_SSE=y
set MESA_DEBUG=y
set MESA_FX_INFO=r
Project64.exe


without ThunderGL, it works OK in opengl 1.1 only.

i can't make it work with opengl 1.2 and newer win thunderGL...


i hope you understand the point, if not, i will be more detailed in the steps.

thanks so much :)
 

Geri

I am speak very bad english, so i not fully understand what you sayd, so i picked you up on msn.
My computer turned on always, but i am not always near to it. At nights i am mostly online.
 

gab

no success with 0.22.... same results with mario's eyes (missing texture)

thanks Geri
 

Geri

If possible, send me a screenshot from the error.
 

Glide

gab, can you send to Geri or post here some screenshots with these missing textures' errors?

Thanks in advance,

Bye bye

ggab

here it is:



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ggab

3 more

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94.84 KB
 

ggab

if i select opengl 1.2/1.3... worse [xx(]



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ggab

3 more for today :D



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Geri

#84
Ok, thx, i try to fix this on this weekend.

Currently do you are use driver with the latest official 3dfx opengl ICD?
And you are using Voodoo5, right?
 

ggab

if i use latest official 3dfx opengl ICD... i can't start any game, it said: initialiting opengl subsystem... and then, it goes to 640x480x4bit with an 3dfxvs error.
 

ggab

note: with mesafx, it should be setted in window mode in emulator's option (if set to fullscreen crashs... i don't know why...)
 

Geri

#87
I tryed the emulator - it runs fine in DirectX mode, no need for opengl.

I powered up a server for thundergl versions, who have problems downloading, get it from here: ftp://DRIVEREK@lgfx.no-ip.org/Readme/readme.html

maybee i will later check this emulator again under opengl, but it seems no problems with it.
 

Geri

#88
*** the folowing version is not yet relased - i will relase it, if i found enough stuff to fix ***


Wildcat.



Intergraph Intense3D Wildcat series, 3Dlabs Wildcat 4, 5 series


FIX FOR: The Prophecy by Conspiracy (scenedemo)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Some content are missing.









FIX FOR: GLmark by Vulpine (benchmark)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Some vertices are buggy.












FIX FOR: Doom3 by ID Software (game)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Missing rendering content on some older cards. Need multitexturing capable Wildcat card to avoid the screen missing.

 

m14radu

Nice work Geri !

Did you manage to start the Vulpine GLMark Benchmark on a Voodoo Card ?

Br.
Radu.
Follow your dreams !