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Messages - NitroX infinity

#346
Yeah, the original 3dfx Win2k drivers work.

@nightbird:
the word "old" applies to the opengl drivers, not anim8or.
#347
You mean to tell me that the problem now lies with the old OpenGL driver (version 1.0.0.0700). Geez, talk about crappy drivers [:(!]

Darn, now I gotta install different drivers again.
Guys, I really hope you can fix these OpenGL drivers for the next version because this is simply bad work.
#348
I found another problem.

In anim8or the screen is divided into 1 view when you start up, the front view. You can change this to other views (side, top, ortho, perspective) or you can divide the screen into 4 views.
Unfortunately, this is a problem with AM3.0xp.
The "4 views mode" is not functioning properly, it only shows 1 view in a smaller size, it does not show the other three views.

Here's an image of the one-view mode: http://members.home.nl/markhuizing/oneview.jpg

Here's an image of the correct 4 view mode: http://members.home.nl/markhuizing/wireframe.gif

Here's an image of how the 4 view mode is with AM3.0XP in combination with the older OpenGL driver:
http://members.home.nl/markhuizing/fourview.jpg
#349
QuoteOriginally posted by lecram25
[...]

I think Phalanx was talking about Hank. Let's put it this way...Hank IS the Voodoo 5 6000 god. He was the main (i think) engineer who worked on and with it. Also, he does work for a graphics company. I'm not sure if I'm at the leisure to say which one...

Yep, I was talking about the topicstarter.
And him being the main engineer in the past doesn't change my opinion. If you want a videocard to accept new functions like AGP4x or more memory you would have to reprogram the core.

Hank, if you are able to reprogram the core it would be nice if you could reprogram a V5 5500 so that one chip is turned into a Hardware T&L thingy :D
#350
Off Topic / Hello from NL/GoT
11 September 2003, 20:01:01
Vinnie's here! :D
It's me, NitroX [:p]
#351
Thank you all so much, the program is running again :D
#352
Reaction to Nightbird's post:
hmm, must have overlooked that one, sorry.

So the only way to solve this is to revert back to an older driver?
#353
*Is this Anim8r specific?
I haven't tried any other OpenGL programs yet, cause I don't know any other OpenGL program.

*Can you control the colordepth of Anim8r before running it?
No, Anim8or is just one file, no setup no install or anything else but the program.

*Anything in the docs (like initial bits per pixel it runs in)?
No, but I'll try to see if the author is willing to comment in this topic.

*Does this Anim8r use stenciling? Destination alpha buffering
I have absolutely no idea. Again, I'll try to see if the author is willing to comment in this topic.

My specs:
Videocard: Voodoo 5 5500 AGP 64MB SD-SDRAM@166MHz AGP 2x
Motherboard: Asus P4S533
CPU: Intel Pentium 4 2,26GHz (533MHz FSB)
Resolution: 800x600 32bit (also tried 16bit)
#354
I tried different settings but without any luck. I still get the same error and can't run the program.
#355
I just installed the new AmigaMerlin 3.0 XP drivers and immediately found a problem.



I get this error whenever I try to run a program called Anim8or (http://www.anim8or.com) and after clicking OK it exits the program. [:(!]

Is there any way to solve this? (without installing other drivers)
#356
I don't know what your programming skills are but just adding these features to the PCB and enabling them in the drivers won't be enough.
For all these functions to be implemented you would need to reprogram the core itself so it can handle the new functions. And reprogramming the core is a lot more advanced/difficult than programming drivers. So in my opinion, unless you're backed by a graphics company which will help you, these goals are unattainable.