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 Release notes  MSI Afterburner 1.6.0 
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In this page we post official release notes and changelogs related to MSI Afterburner 1.6.0, if and as software developers make available these. However, if you need more info on MSI Afterburner 1.6.0, or relases notes are not available yet, you can always consider to read its description as well.

  Release Notes   MSI Afterburner 1.6.0
  • Added NVIDIA GeForce GTX 400 series graphics cards support (including voltage control!)
  • Added voltage control for MSI N240GT Low Profile series graphics cards
  • Changed marketing name for MSI R5670-PD512 in hardware database
  • Added basic screen capture support by means of built-in screen capture engine of MSI On-Screen Display server. Now it is possible to assign the hotkey for capturing screenshots in BMP,PNG or JPG formats on desktop, in DirectX or in OpenGL applications
  • Added hardware monitoring history logging support. Now MSI Afterburner is able to save history in native RivaTuner Hardware Monitoring Log file format. The log files captured with MSI Afterburner can be viewed in any text editor like Notepad or in graphics form in RivaTuner's HML file viewer (RivaTuner must be installed for viewing log files in graphics form)
  • Added new safety option allowing forcring constant voltage on some cards with voltage regulators supporting programmable dynamic voltage management (e.g. VT1165 or uP6266). New safety option may improve stability on some systems a well as provide power state independent voltage control on the systems with non-standard voltage control implementation
  • Screen capture and On-Screen Display hotkey events are now being processed via direct connection to the On-Screen Display server instead of command line. Due to this change Screen capture and On-Screen Display visibility control hotkeys are being processed faster now
  • MSI On-Screen Display server has been upgraded to version 3.7.1. New server gives you a lot of improvements including:
  • DirectX11 On-Screen Display and screen capture support
  • DirectX screen capture engine is no longer using DirectX runtimes to capture and compress screenshots. Screen capture and compression to PNG/JPG formats in DirectX applications is now handled by own more effective LIBPNG/JPEGLIB based library
  • PNG and JPG screen capture support for desktop and OpenGL applications
  • Adjustable JPG screen capture quality for experienced users
  • Screen capture support for DirectX10 and DirectX11 applications using multisampled antialiasing or non-standard frame buffer formats (e.g. sRGB)
  • Optional On-Screen Display 3D rendering mode. New mode uses 3D accelerated DirectX functions to emulate previously used 2D framebuffer access functions and render 2D text. New rendering mode provides On-Screen Display support in DirectX10 and DirectX11 applications using multisampled antialiasing and can also drastically reduce OSD related performance hit on the systems with badly optimized 2D acceleration in display drivers
  • Simplified On-Screen Display coordinate space settings. Rarely used desktop and window coordinate space modes have been merged into single framebuffer coordinate space mode
  • Now the server automatically selects framebuffer coordinate space instead of viewport coordinate space when viewport is not accessible (e.g. if pure Direct3D8 device is in use)
  • Improved application notification scheme during runtime profiles adjustment. Now runtime changes in OSD application profiles (e.g. OSD zoom ratio change on the fly) are reflected in affected application almost immedaitely instead of approximately 1 second delay in the previos versions
  • Reduced runtime skin engine memory footprint due to dynamic skin storage unloading
  • Improved race condition protection system for multithreaded 3D engines (e.g. Age of dragons : Origins and ArmA II)
  • Improved race condition protection system for the systems running multiple OSD applications simultaneously (e.g. OSD server, FRAPS and STEAM In-Game Chat)
  • Improved floating injection address hooking technology. Due to more advanced built-in code analyzer hooks can be injected deeper into 3D application code if stealth mode is enabled. These changes improve stealth mode compatibility with third party tools using similar stealth injection technologies (e.g. FRAPS v2.9.8 and newer)
  • Now stealth mode cannot be toggled during 3D application runtime to reduce the risk of crashing 3D application
  • Removed single screen capture per second limitation
  • Updated profiles list
  • Now MSI Afterburner distributive includes original 128x128 PNG application logo (stored in .\Graphics folder) for dockbar applications like RocketDock or ObjectDock
  • It is no longer necessary to close the application to save monitoring window attachment state
  • [Stop the task if it runs longer than 3 days] option is no longer set in the task settings when using alternate startup mode via the task scheduler under Windows Vista / Windows 7
  • Full list active of On-Screen Display server clients is now displayed in [i] window instead of the most recent client
  • Floating tooltips help system is now reinitialized properly after runtime skin switching
  • Added Ukrainian localization
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