23 April 2024, 13:51 mobile  |  forums  |  amdzone.it  |  atizone.it  |  enboard  |  forumzone.it  |  hwsetup.it  |  nvidiazone.it  |  unixzone.it 
 
 
 
About UsAbout Us
Tag SearchTag Search
Share UsShare Us
Contact UsContact Us
Feed RSSFeed RSS
SitemapSitemap
3dfxzone.it
         your source for 3dfxhardware, and gaming
 
HOME    |    NEWS    |    GAMES    |    ARTICLES    |    3DFX    |    VIDEO CARDS    |    COMPONENTS    |    FILES BROWSER
 
 
MAIN
News News
Headlines Headlines
Games Games
Articles Articles
3dfx Hardware & Software 3dfx
Video Cards Video Cards
Components Components
Utilities Tools
Files Browser Files Browser
Communities Communities
Contact Us Contact Us
3DFX
Latest Headlines Latest Headlines
Older Headlines Older Headlines
3dfx Articles 3dfx Articles
Files Browser Files Browser
Communities Communities
Voodoo1 Voodoo1
Voodoo2 Voodoo2
Banshee Banshee
Voodoo3 Voodoo3
Voodoo4 and Voodoo5 Voodoo4/5
VoodooTV VoodooTV
Latest Drivers Latest Drivers
3dfxzone.it Releases Our Releases
Hot Files for 3dfx cards Hot Files
Games Settings GamesSettings
Best Settings BestSettings
Official Patches Official Patches
Patches for Transform and Lightning videogames T&L Patches
MesaFX MesaFX
WickedGL WickedGL
Glide 3X Glide 3x
Technology Demos Tech Demos
Game Demos Game Demos
Official FAQ Official FAQ
Just For Fun Just For Fun
3DFX Channel | Main menu Main menu
COMPONENTS
Processors Processors
Motherboards Motherboards
RAM Memories RAM Memories
Video Cards Video Cards
Audio Cards Audio Cards
SSDs & HDDs SSDs & HDDs
Network Connectivity Connectivity
Drivers Index Drivers Index
Hardware Channel | Main menu Main menu
VIDEO CARDS
AMD - ATI AMD
Intel Intel
NVIDIA NVIDIA
Matrox Matrox
Video Cards Channel | Main menu Main menu
UTILITIES
3D-Analyze 3D-Analyze
Antivirus Antivirus
Benchmarks Benchmarks
Data Recovery Data Recovery
Mastering Mastering
Screensavers Screensavers
Video Video
File Sharing File Sharing
Tweakers Tweakers
Windows Windows
Tools Index Tools Index
Software Download Channel | Main menu Main menu
VIDEOGAMES
Demos Demos
DirectX DirectX
Patches Patches
Screenshots Screenshots
Trailers Trailers
Utilities Utilities
Videogames | Main menu Main menu
 Release notes  Crysis Patch 1.2 
Share it on Facebook Share it on Twitter Share it on WhatsApp Share it on reddit
In this page we post official release notes and changelogs related to Crysis Patch 1.2, if and as software developers make available these. However, if you need more info on Crysis Patch 1.2, or relases notes are not available yet, you can always consider to read its description as well.

  Release Notes   Crysis Patch 1.2

Patch 2 Changelog:



Optimizations and Stability



*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor


General Fixes/tweaks



*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser


Weapons



*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles



*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills


SinglePlayer



*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits


MultiPlayer



*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.


New Features



*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.

DescriptionDownload

 Size: N/A State: Not archivedRelease Announcement

 FileType: UtilitiesBrowse By ListBrowse By Category

[ Go Back ]

LATEST NEWS
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.105 [Portable]Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.105 [Portable]
GALAX lancia la video card GeForce RTX 4060 low-profile con PCB e cooler bianchiGALAX lancia la video card GeForce RTX 4060 low-profile con PCB e cooler bianchi
Incrementa la sicurezza di Windows 11 con Windows Firewall Control 6.11.0Incrementa la sicurezza di Windows 11 con Windows Firewall Control 6.11.0
Video & GPU - Monitoring & Setup & Tuning Tools: ColorControl 9.9.0.1Video & GPU - Monitoring & Setup & Tuning Tools: ColorControl 9.9.0.1
Display Driver Uninstaller 18.0.7.6 rimuove i driver GPU di AMD, Intel e NVIDIADisplay Driver Uninstaller 18.0.7.6 rimuove i driver GPU di AMD, Intel e NVIDIA
Intel rilascio il driver video Arc & Iris Xe Graphics Driver 31.0.101.5444Intel rilascio il driver video Arc & Iris Xe Graphics Driver 31.0.101.5444
Privacy Eraser 6.6.0 protegge la privacy degli utenti di Microsoft WindowsPrivacy Eraser 6.6.0 protegge la privacy degli utenti di Microsoft Windows
Windows Tweaking & Tuning & Security Utilities: Windows 11 Manager 1.4.4Windows Tweaking & Tuning & Security Utilities: Windows 11 Manager 1.4.4
ASUS e MSI confermano il lancio dei processori Ryzen 9000 basati su AMD Zen 5ASUS e MSI confermano il lancio dei processori Ryzen 9000 basati su AMD Zen 5
GPU-Z 2.59.0 supporta le GPU NVIDIA Ada Lovelace RTX 2000 e RTX 1000GPU-Z 2.59.0 supporta le GPU NVIDIA Ada Lovelace RTX 2000 e RTX 1000
Wine 9.7 esegue il software nativo per Windows su Linux, Unix e MacOSWine 9.7 esegue il software nativo per Windows su Linux, Unix e MacOS
Hardware Monitoring & Benchmark: AIDA64 Extreme Edition 7.20.6820 betaHardware Monitoring & Benchmark: AIDA64 Extreme Edition 7.20.6820 beta
more NEWS NEWS INDEX
LATEST DRIVERS FOR AMD, INTEL, AND NVIDIA GPUS
Latest drivers for AMD Radeon cards and Windows Operating Systems Latest drivers for AMD Radeon cards and Windows Operating Systems
Latest drivers for Intel Alchemist cards and Windows Operating Systems Latest drivers for INTEL Alchemist cards and Windows Operating Systems
Latest drivers for NVIDIA GeForce cards and Windows Operating Systems Latest drivers for NVIDIA GeForce cards and Windows Operating Systems
more DRIVERS DRIVERS
LATEST TOOLS
Trellix Stinger 13.0.0.105 [Portable]Trellix Stinger 13.0.0.105 [Portable]
Windows Firewall Control 6.11.0Windows Firewall Control 6.11.0
ColorControl 9.9.0.1ColorControl 9.9.0.1
Display Driver Uninstaller (DDU) 18.0.7.6 [Portable]Display Driver Uninstaller (DDU) 18.0.7.6 [Portable]
Privacy Eraser 6.6.0 build 4900Privacy Eraser 6.6.0 build 4900
more TOOLS TOOLS
LATEST DRIVERS
Intel Arc & Iris Xe Graphics Driver 31.0.101.5444Intel Arc & Iris Xe Graphics Driver 31.0.101.5444
AMD Radeon Software Adrenalin Edition 24.3.1AMD Radeon Software Adrenalin Edition 24.3.1
NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.67NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.67
AMD Chipset Drivers 6.02.07.2300AMD Chipset Drivers 6.02.07.2300
GeForce Hotfix Driver 551.68GeForce Hotfix Driver 551.68
more DRIVERS DRIVERS
LATEST GAME TRAILERS
MechWarrior 5: Clans GDC Demo TrailerMechWarrior 5: Clans GDC Demo Trailer
Outpost: Infinity Siege - Official Trailer - Outpost: Infinity Siege - Official Trailer - "From destruction, we shall return"
Battlefield 2042 | Season 7: Turning Point Gameplay TrailerBattlefield 2042 | Season 7: Turning Point Gameplay Trailer
TEKKEN 8 - OFFICIAL LAUNCH TRAILERTEKKEN 8 - OFFICIAL LAUNCH TRAILER
S.T.A.L.K.E.R. 2: Heart of Chornobyl - Final Release Date AnnouncementS.T.A.L.K.E.R. 2: Heart of Chornobyl - Final Release Date Announcement
more GAME TRAILERS GAME TRAILERS
LATEST GAME SCREENSHOTS
Battlefield 2042 | Season 7: Turning Point Gameplay ScreenshotsBattlefield 2042 | Season 7: Turning Point Gameplay Screenshots
TEKKEN 8 Screenshots #2TEKKEN 8 Screenshots #2
TEKKEN 8 ScreenshotsTEKKEN 8 Screenshots
S.T.A.L.K.E.R. 2: Heart of Chornobyl Screenshots #2S.T.A.L.K.E.R. 2: Heart of Chornobyl Screenshots #2
Counter-Strike 2 ScreenshotsCounter-Strike 2 Screenshots
more GAME SCREENSHOTS GAME SCREENSHOTS
LATEST GAME SYSTEM REQUIREMENTS
Diablo IV System RequirementsDiablo IV System Requirements
Far Cry 6 System RequirementsFar Cry 6 System Requirements
Halo Infinite System RequirementsHalo Infinite System Requirements
Resident Evil Village System RequirementsResident Evil Village System Requirements
Mass Effect: Legendary EditionMass Effect: Legendary Edition
more GAME SYSTEM REQUIREMENTS GAME SYSTEM REQUIREMENTS
LATEST GAME PATCHES
The Last of Us Part I Patch v. 1.0.3.0The Last of Us Part I Patch v. 1.0.3.0
God of War Patch 1.0.2God of War Patch 1.0.2
Quake II RTX 1.4.0 PatchQuake II RTX 1.4.0 Patch
Cyberpunk 2077 - Hotfix 1.04Cyberpunk 2077 - Hotfix 1.04
Shadow of the Tomb Raider Patch 18 - FidelityFX ReadyShadow of the Tomb Raider Patch 18 - FidelityFX Ready
more GAME PATCHES GAME PATCHES
LATEST GAME DEMOS
Layers of Fear PC DemoLayers of Fear PC Demo
System Shock PC DemoSystem Shock PC Demo
Play - System Shock Demo - 01/14/20Play - System Shock Demo - 01/14/20
Troll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal EngineTroll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine
AMD Radeon FreeSync 2 HDR Oasis DemoAMD Radeon FreeSync 2 HDR Oasis Demo
more GAME DEMOS GAME DEMOS
3dfxzone.it

ADV
3DFXZONE.IT
About us - English version About us [EN]
About us - Versione in italiano About us [IT]
La nostra storia Our History [EN]
La nostra storia Our History [IT]
SEARCH
Search with tags Search with tags
Search network Search network
Search 3dfxzone Search 3dfxzone
COMMUNITY
WorldWide Web Community WW Community
Italian Community IT Community
OTHER SERVICES
Translate 3dfxzone.it in english Translator
Feed RSS Feed RSS
Share This Share This
Social This Social This
Email This Email This
Print This Print This
Sitemap Sitemap
CONTACT US
User Support User Support
Advertising Advertising
Partnership Partnership
Banners Exchange Banners Xchg
Webmaster Webmaster
Contact Us | Main menu Main menu
OUR NETWORK
3dfxzone.it 3dfxzone.it
amdzone.it amdzone.it
atizone.it atizone.it
hwsetup.it hwsetup.it
forumzone.it forumzone.it
nvidiazone.it nvidiazone.it
unixzone.it unixzone.it
HOSTED SITES
Rosario Art Gallery Rosario Gallery
KoolSmoky Home Page KoolSmoky HSE
 
 
 
Sitemap    |    Translator    |    Old News Archive    |    Links    |    Contact Us    |    Legal Notes    |    Privacy    |    Cookie Policy
 
On line since Q1 2001    |    Web Application and Contents © 3dfxzone.it    |    All Rights Reserved