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 Voodoo2 SLI and FastVoodoo2 3.0 XP Testing with Gore Ultimate Soldier 
 

Gore Ultimate Soldier

This title is pretty similar to most FPS (Quake, Unreal, etc). Grab some cool weapons (30 or so in all), and blow away all the badies, while trying to complete some mission objectives. The weapons are quite typical of most games from this genre. Pistols, grenades, shotguns, sniper rifles, rocket launchers, bombs, etc. Most of them have a secondary firing mode, which gives the shooter additional firepower options. One very cool feature I liked was the ability to actually blow up the weapons. IE, bad guy near a weapon you hit the weapon causing an area effect explosion. Very cool when your maxed out on ammo, and you need to kill something quickly. In short if you can pick it up, you can blow it up as well.

Test System

Main software components

  • Pentium 4 HT cpu

  • Intel 875P platform

  • Creative 3D Blaster Voodoo2 12Mb in SLI configuration

Main hardware components

  • Microsoft Windows XP Pro with SP1a

  • Microsoft DirectX 9b

  • FastVoodoo2 3.0 XP

  • Metabyte WickedGL 3.02

  • Gore Ultimate Soldier

Gore Ultimate Soldier graphics settings

  • Resolution: 1024x768

  • Texture Detail: Double

  • Directional Lighting: High

  • Dinamic Lighting: High

  • Model Detail: High

  • Video Sync: Off

  • Color depth: Auto

Screenshots





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